Frogatto & Friends

Frogatto sprite

Frogatto & Friends is an action-adventure platformer game, starring a certain quixotic frog.
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Graphics News #20

August 26th, 2012 by Jetrel

We’ve done a total overhaul of the forest ground tiles, similar to what was done to the cave tiles. In these screenshots you’ll also see the new foreground art, some minor enhancements to the background, and a third palette used in the forest. There’s also a much-needed overhaul of our old, ugly fountain art, which now meshes nicely with the level tiles.

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6 responses to “Graphics News #20”

  1. zikzak says:

    The foreground is so nice !
    It gives an incredible depth to the game.

  2. anon says:

    Wow, I’m impressed by the changes, not just the foregrounds but the rebalancing of colours and removal of repetitiveness. Frogatto is becoming even more beautiful 🙂 The only thing I’m not sure about is the fountain on the last screenshot. It seems to be in the background where you don’t expect to be able to jump on top of it, rather than in the foreground with everything else.

  3. Meng Tian says:

    Awesome! Beautiful! I am very impressed. Have to play again 🙂

  4. NiñoScript says:

    Beautiful!

    Though I agree with Anon about the fountain.

  5. another anon says:

    the fountain definitely needs a fix. maybe you should leave it in the background and extend some sort of a pool into the foreground so that the player would jump into the pool rather than on top of a fountain.

    other than that it’s a nice update. keep it up!

  6. Jetrel says:

    I appreciate the comments about the fountain, but “questionable standability” actually is almost never a problem. It seems like it would be, but when you’re actually playing a game, it’s fine, because you just try it and you know – and permanently at that; you only ever have to try it once and then you know whether it’s standable forever.

    Possibly the only kinds of games it matters in are “nintendo hard” games like Contra, GnG et al, where you’re not free to just try stuff. Because you’d lose a life, and you’re on a time-limit, and there’s no saving, and if you touch anything, you die, etc. These games you have to play with an incredibly conservative style, but in a lifetime of gaming I’ve only been bitten by a misjudged standability setting once…
    … and I just reloaded from my last emulator savestate. It was barely even a thing.

    When there are no consequences for misjudging something – as there aren’t in frogatto, it can’t be a problem.

    (If you’re wondering, the whole fountain is pass-through, and you can drink from it when in front of any part of it, bottom or top). I appreciate comments like this, so don’t be put-off if I occasionally assert that I know what I’m doing is right. I’ve changed a lot of things based on user-input, but this particular one is something that has been a total non-problem with all of our testers.