A showcase of a whole mess of things we’ve been working on for the dungeon in the coming update. The dungeon has doubled in size, and best of all, the dungeon level-tree is now non-linear (an improvement I’m hoping to eventually have on most chapters of the game).
There are a wealth of graphical improvements; the back-wall in the dungeon now has actual edges, and windows, so we can crumble it away and reveal background art. Background art was also something we were lacking before; we now have two different parallax backgrounds where we previously had none. The whole dungeon has also been quietly switched to a perspective matching the rest of the game (a subtle change we began around 1.2 which we feel looks much better – the only holdout remaining is the seaside interiors which I’ll redo later).
Last but not least, we also have a bunch of different palettes in the dungeon which help set the mood in different areas.
So, is there going to be a new version released anytime soon?
Yeah, we’re winding down the to-do list for 1.3. (It’s across multiple posts in that forum thread, not just the first one.)
WHOA ! Non-linear, randomly-generated dungeon levels !
Sounds great !
I whish it was a hack-n-slash, a Frogatto-vania ^_^
Hate to bust your hopes there, but it’s just non-linear. Not randomly generated. I wish, and that’s not out of the question, but not now.
It’s non-linear in that there are two different paths that lead to the final boss now, not just one. There are also a few dead-end level tracks that lead through a bunch of challenges to some treasure.
I dig those palettes, especially the moon one.
linked webpage
Graphics News #19 « Frogatto & Friends
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Graphics News #19 « Frogatto & Friends
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Graphics News #19 « Frogatto & Friends