Frogatto & Friends

Frogatto sprite

Frogatto & Friends is an action-adventure platformer game, starring a certain quixotic frog.
We're an open-source community project, and welcome contributions!
We also have a very flexible editor and engine you can use to make your own creations.

Graphics News #11

October 9th, 2010 by Jetrel

Very dramatic upgrade to the basement tiles. They key nuance lies in the distribution of the back wall weathering; it needs to have very large, and very randomly-shaped patches of bare, unweathered concrete, with only the occasional bit of crumbling/weathering. This tileset will really come to life once we get some decorative overlays, like metal pipes, grates, and such, but those are still in the works.

For those who are wondering, we’ve switched to jet black as the interior fill color for solid tiles, in order to make our water lose those nasty visible borders you’ve likely seen in previous versions. Not merely iPhones, but many computers were lacking the blending mode we’d really wanted to use, and this allows us to use a much simpler overlay (simply a photoshop-style ‘darken’ blending mode) and still achieve the intended effect. What’s more, this solution has no corner cases, unlike the old one where a given water color would only look nice on a specific fill color, and mismatched the others.

I’ve gone over the forest canopy tiles, and made them much more organic, as well as working on some additional branch parts. Additionally, there are now underbrush tiles for the forest, although if you’ve been following progress on our forum, you’d have had that inside news already. 😉

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3 responses to “Graphics News #11”

  1. DDR says:

    I think the black is actually a nicer choice than the grey, it seems that it draws the level more forward. It is… aggressively less noticeable?

  2. mirex says:

    That forest graphics looks great! It seems that it has nice feeling of depth and nice background graphics.

  3. Izaguirre says:

    I think the black is actually a nicer choice than the grey, it seems that it draws the level more forward. It is… aggressively less noticeable?