One thing we’re working on for Frogatto is “arcade style” levels. Arcade style levels will be never-ending levels that are randomly generated, and which have making a high score an objective. We’re hoping this will allow for a fun alternative way to play the game.
As part of this, I’ve added some nice support for making randomized levels to the Frogatto editor. The editor allows you to split levels into segments, just like this:
The yellow segment in this screenshot is the currently selected segment, and then the red segments are all segments which can go directly after the selected segment. Then, Frogatto Formula Language commands are available which allow the level to order the segments randomly, making sure that one segment only follows another where appropriate.
Of course, in some cases we might need to augment this basic logic with a little more sophistication: making the game get harder as the player goes further, for instance. But this can always be done by adding FFL to the level.
Hopefully with this system in place we’ll be seeing some fun arcade style levels in future versions of Frogatto.