We’re getting quite a close to having a finished, releasable version of the game. Here are a few major bits I’ve worked on recently:
New dungeon graphics: There’s no background at the moment, and there’s some level of cleanup, revision, and additional transitions that I need to do. We have enough to build levels with, though.
We have, likewise, begun work on animating milgram for his big, final boss-battle.
New version of the mushrooms: As you know, the old ones were quite garish and ugly.
New version of the world-map teleporter: That old one just didn’t fit in. I’ve also redone the FX on it to look much smoother.