We’ve done a major update to the brown rock tiles in the seaside tileset – it gets rid of the vast majority of those ugly “seams” which plagued use of it under quite a few common arrangements. Words don’t convey it, here are screenshots.
Should speak for itself. 😀
Frogatto is (probably) going to be released in what we call “episodes”, but which are basically nicely self-contained games like the early Sonic the Hedgehog, or Mario games. We will share graphical/audio content between episodes, such as tilesets, and we’ll improve any existing episodes by porting in new content as relevant (if we make new interior props, we’ll put them in episode 1’s houses, for example). It remains to be determined whether we’ll actually sell these separately. We might have everything in one app as a one-time payment, and just add new episodes for free. We might have extra episodes as for-pay DLC. We might sell them as separate games (although I think this is rather less likely than the DLC). What is certain is that each set will be separate storylines, and the levels of them will not be connected in any way.
Anyways, the point of explaining this is to note that we’re getting close to the intended content set for this episode, in terms of tilesets. We were planning to have:
Dungeon is the last one left to do, and we’ll start on it in ~ a week or two. When those graphics are done, we’ll be able to fire on all cylinders to create the remaining levels for the game, and then it’s done! 😀