We have a cave background now. Woohoo.
This brings us most of the way towards having the cave environment done, although we have essentially no enemies/traps for it at the time being.
Like most things parallax, a still screenshot doesn’t quite do this justice; it doesn’t convey the sense of depth this has ingame.
Edit: I also drew a new font. The old font was quite typographically schizophrenic and just plain amateur; this font tries to actually follow rules like having consistent x-heights, and consistent ascender/descender lengths. The previous one was just a quick hack job to finish any small font at all, so we could implement the text-label object (which lets us place arbitrary text labels on levels).