Frogatto & Friends

Frogatto sprite Avilable on the App Store

Frogatto & Friends is an action-adventure game, starring a certain quixotic frog. Give it a try!
We're trying to push 2D platforming, pixel-art, and music into uncharted territory. We hope you like the results!
Also, Frogatto has a very flexible game engine you can use to make your own creations.

Graphics News #4

January 22nd, 2010 by Jetrel

The new interiors mentioned earlier are in the game, now.

interiorDemo1

interiorDemo2

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5 responses to “Graphics News #4”

  1. Heavy Stylus says:

    Hi there – I recently downloaded this beautifully designed project, and have had a lot of fun exploring the different areas 🙂 I assume that the crashes are because I’ve tried to access a part of the game/world that hasn’t been implemented yet?

    As a newcomer to the game, is there a list of what the final version is likely to have (number of worlds/levels/enemy types/etc.), and an approximate date/year that it will be finished?

    Thanks for your time,

    James/HS

  2. Jetrel says:

    We’re shooting to have a version out by the end of this coming march, which will have four worlds to it: seaside, forest, cave, and dungeon.

    I don’t know if we’re going to make that date, but it seems realistic. Forest and seaside are nearly done, and cave has a core tileset done; we just need to do the heavy-lifting on dungeon and we’re good to go.

  3. Heavy Stylus says:

    Wow – that soon? Well, I’m really looking forward to seeing the final – or do you mean that the four world version will be another demo?

    Also, will this be free or a commercial product? I’m guessing the latter option.

  4. Jetrel says:

    The game will be commercial on the iPhone, but freeware on pcs; code will most likely be GPL or some other similar license. We just want enough protection to not have someone else selling what we worked hard on, but we’d love to see the engine get used to make other games.

    It’s quite flexible and would basically work for any 2d, sprite-based game, especially I’d it used square tiles.

    Really the big releas blockers are getting cave and dungeon graphics done, and getting a bunch of storyline event scripting done so that frogatto can actually make stuff happen in his world, rather than just randomly killing monsters for no reason. He is on an actual mission of sorts, which you can see the first hints of in the very latest revision.

  5. Ben says:

    What we’re planning to release then, will be a relatively short game. But it isn’t “another demo”, because what’s up there right now isn’t a demo – it’s a snapshot of current development. I just make Mac and Windows builds now and then, almost at random; they’re not polished at all, they’re just the current state of how things are at the moment.