What is this?
Frogatto is an action-adventure “platformer” game starring a certain green dude. We could get a bit loquacious describing the game here, but you’re better off looking at some pictures; they ought to give you a sense of what it’s all about.
Although Frogatto is finished and fully-playable, we’re planning some major additions to the game over the next few years. Don’t hesitate to download it now, but keep an eye on this site, because we’ll be posting some exciting new stuff over time.
What does it run on?
Frogatto was written for computers (windows, mac, and linux), and mobile phones (iPhone, BB10). You don’t need a really fast computer, but you will need decent OpenGL support and at least 512mb of ram.
People have suggested ports to various platforms (like PSP, DS, Dreamcast, etc). We ourselves are completely incapable of doing this – we know nothing about programming for these, we don’t own these devices ourselves, and we can’t afford to pay someone else to do it. If you can do a port, we’d be happy to do business with you (including potential freeware releases, such as for the Pandora/GP2x). But asking our current team to do it is useless.
How much does it cost?
About $5-10, depending if it’s on sale.
Do you have a level editor?
Can I help out?
Sure! We’re open to almost anything – especially level designs, and translations to new languages. We’d love to have your help. Join us on Discord, or pop on our forums. We’re also open to mods of all kinds; if you want to change the game to make a fan-game version or something, knock yourself out – we’d love to see it.
What’s “Open Source”?
Open source means you can see (and reuse) the code we built the game from. This makes Frogatto infinitely moddable (and fixable, and maintainable, unlike closed-source ‘moddable’ games which leave you permanently stuck with engine bugs or future incompatibilities with, say, the next generation of operating systems or whatnot). Even more importantly, this means you could take Frogatto’s code (the “Anura” engine), and build your own 2d game out of it. We can help with advice on that – we’d love to see that happen.